A downloadable game

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Q - Pick Cards

Tab - Show stats

WASD - Move

Right click - Aim

Left click - Shoot

I used to use a labeling system for each version using V X.X TYPE, with type being the stage of development, and x being the version number. Now I use NB.X.X, N Being the stage of development, B being the year, and X being the version number.

About the game so people online can find this info:

There is a round system that goes from easy to hard that increases over each round. Every 10 rounds there is a boss. Each enemy has a 15% chance to drop a card that flies towards you and gives you 3 options to choose from. There are 3 types of cards- common, uncommon, and weapon. Weapon has a 10% chance, uncommon has a 30% chance, and common has a 60% chance. Weapon adds another weapon to your gun, uncommon gives a huge buff and a minor debuff, and common gives a minor buff.

You fight robots to the death in an arena designed to kill you.

Plans: There will be a shop of cards that you can buy to build your deck, and that's kind of how you upgrade little by little each time. There will be a boss type for each normal enemy, and I am going to make a cap for how many enemies can be alive and make them harder to make it so players can last longer... and so can their pc's lol

I optimized this a lot, and it runs better than any game I have made before, even on fast settings it can run on integrated graphics.

I am currently working on the game, so if you could, please join the discord!

https://discord.gg/p4SwWgRd8E

Download

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Click download now to get access to the following files:

V 0.1 BETA.zip 33 MB
V 0.2 BETA.zip 33 MB
V 0.3 BETA.zip 41 MB
V 0.4 BETA.zip 40 MB
V 0.5 BETA.zip 48 MB
V 0.6 BETA.zip 48 MB
V 0.7 BETA.zip 48 MB
A26.8.zip 50 MB
A26.9.zip 50 MB
A26.1.0.zip 59 MB
A26.1.1.zip 57 MB
A26.1.2.zip 61 MB
A26.1.3.zip 62 MB
A26.1.4.zip 62 MB
A26.1.5.zip 67 MB

Comments

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My 2 things)
if choices are you're power they should be cool like Megabonk totems, not basic weapon upgrades

bomb blitz i liked more solley due to it's color and pop I'm sure you'll add this later but still

nonetheless cool game!

(1 edit)

Hey! Thats a cool concept, and I have a very similar plan for more to come. I have plans to make it so in the main menu, you can buy cards to add to the more basic ones. I hope to have 50 base cards with their uncommon counterparts than more then just the 6 i have right now, thanks for your feedback though!

EDIT:

TBH, I have been quite tired from programming so i haven't really had the time to implement a main menu, but now that I see this i will put more attention to it. Thanks!